A downloadable tool

๐ŸŽฎ GameForge - Amiga ๐ŸŽฎ

No-Code Game Development IDE | Coming Soon - 2025

Create Amiga Games Without Writing Code

GameForge - Amiga is a revolutionary no-code game development IDE for Amiga platforms (OCS/ECS/AGA) that compiles directly to native Amiga executables using AmiBlitz 3. Design sprites, build levels, configure game logic, and export ready-to-run Amiga games—all through an intuitive visual interface. No coding required.

โœจ Features

  • Visual Sprite Editor: Create and edit sprites with pixel-perfect precision, import from The Sprite Alchemist - Retro
  • Level Editor: Design tilemaps and game worlds visually with drag-and-drop functionality
  • No-Code Game Logic: Mix of node-based and form-based visual scripting—configure enemies, weapons, player behavior, and game rules without coding
  • Direct Amiga Compilation: Compiles directly to native Amiga executables using AmiBlitz 3 (Blitz Basic 3)
  • Multi-Platform Support: OCS, ECS, and AGA Amiga platforms—target real hardware or emulators
  • Genre Templates: Pre-built templates and rules for platformers, shooters, RPGs, and more
  • Animation System: Create sprite animations and sequences visually
  • Asset Management: Integrated asset browser and project management

๐Ÿš€ Development Roadmap

Phase 1 - Sprite Editor MVP: Visual sprite editor with pixel tools, palette management, and The Sprite Alchemist - Retro integration - Target: Q1 2026

Phase 2 - Level Editor: Tilemap editor with drag-and-drop, layers, and collision setup - Target: Q1-Q2 2026

Phase 3 - Visual Game Logic: Node-based and form-based visual scripting system for game rules, enemies, weapons, and player behavior - Target: Q2 2026

Phase 4 - AmiBlitz 3 Integration: Compiler integration, code generation, and native Amiga executable export - Target: Q2-Q3 2026

Phase 5 - Polish & Launch: Testing, documentation, templates, and Itch.io release - Target: Q3 2026

๐Ÿ’ก Why GameForge - Amiga?

Amiga game development has always required deep technical knowledge and hours of coding. GameForge - Amiga changes that. Whether you're a designer who wants to create games without learning to code, or a developer who wants to prototype faster, GameForge provides the tools you need.

Built on modern web technologies (Electron, React, Phaser) but compiling to native Amiga executables, GameForge bridges the gap between modern development workflows and classic Amiga hardware. Create your game visually, then export and run it on real Amiga hardware or emulators.

๐ŸŽฏ Perfect For

Amiga Game Developers โ€ข Retro Game Designers โ€ข No-Code Enthusiasts โ€ข Amiga Homebrew Community โ€ข Game Prototyping โ€ข Educational Game Development โ€ข Amiga Demo Scene โ€ข Indie Game Creators

๐Ÿ”— Integration

The Sprite Alchemist - Retro: Import sprites directly from TSA Retro, streamlining your asset workflow. Create sprites in TSA Retro, then bring them into GameForge - Amiga for game development.

AmiBlitz 3: GameForge generates AmiBlitz 3 code and compiles it to native Amiga executables, ensuring compatibility with real Amiga hardware and emulators.

๐Ÿ™ Credits

Created by the FutureVision Labs Team. Built with Electron, React, Phaser, and AmiBlitz 3. Part of the FutureVision Labs game development tool suite, alongside The Sprite Alchemist and The Sprite Alchemist - Retro.

๐Ÿšง Early Access Coming Soon
This is a work in progress. Follow this page and check the devlog for regular updates as we build GameForge - Amiga. Your feedback and suggestions are welcome! We're excited to bring no-code game development to the Amiga community.

GameForge - Amiga | Coming 2025 | No-Code Game Development for Classic Amiga Platforms

Published 8 hours ago
StatusIn development
CategoryTool
AuthorFutureVision Labs

Development log

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