
✨ GameForge - C64 ✨
A downloadable tool
🎹 GameForge‑64 – C64 Visual Scripting + SID Workbench
GameForge‑64 is our retro creation suite for composers and homebrew devs. Browse 60k+ HVSC tracks, build playlists with auto-advance, and sketch gameplay logic in a node editor—everything in one sleek desktop app.
✨ Highlights
- HVSC Browser & Player: Open SID files instantly, normalize those tricky “!!” paths, and jam through Tiny’R’Sid without leaving the app.
- Playlists + Favorites: Curate marathon sessions, star your go-tos, and revisit recents. All state lives locally (no login required).
- Live Visualizer Suite: Spectrum, scope, voice meters, and filter curves—auto-rotating eye candy powered by a custom analyser tap.
- Visual Script Editor: Drag nodes, set sprite multiplexor counts, and prep Oscar64-friendly code from the same UI.
- Branding Showcase: Swappable logos, splashes, and icons so FutureVision Labs builds stay on-theme.
🚧 Current Status
Early research build. SID playback, playlists, favorites, and the visual scripting canvas are live. Known quirks: stop/play resets, Next/Prev edge cases, and React Flow yelling about “custom” nodes. Compiler/emulator detection still needs polish in Electron.
🗺️ Roadmap
- Stabilize SID transport (Stop vs Play, auto-advance timing, inline player remounts).
- Register custom React Flow nodes to kill the warning spam.
- Finish Oscar64 + VICE detection UX so “Compile / Run in VICE” buttons light up reliably.
- Parse `/public/charsets` filenames to auto-tag fonts (8x8, 8x16, multicolor, etc.).
- Prep a public beta once the above is solid.
📣 Follow Along
No download yet—this page tracks progress, screenshots, and devlogs. Click “Follow” for build notes and research drops.
👥 Credits
FutureVision Labs • Creative lead: Damian Caynes • SID tooling + visualizer concept: our excitable unpaid scriptkiddie intern (supervised, sternly when needed 😅).
| Published | 1 day ago |
| Status | In development |
| Category | Tool |
| Author | FutureVision Labs |
| Tags | 2D, Commodore 64, Game Design, Game engine, GameMaker, Pixel Art |






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