Devlog #038: Doctor Damo & Cursy: Point 'n' Click Adventure Game


Game Design Outline

Created by: Team DC
Format: Point ‘n’ Click Adventure Game
Engine: Phaser.js (or similar)
Style: Pixel Art / Voxel Art
Date: November 29, 2025


🎮 GAME CONCEPT

A classic point-and-click adventure game following Doctor Damo and Cursy as they travel through time and space in the TARDIS, with The Imaginatorium inside. Players explore locations, solve puzzles, interact with characters, and experience all three episodes of the series.


📖 STORY STRUCTURE

EPISODE 01: THE IMAGINATORIUM PROTOCOL

Setting: The TARDIS console room, The Imaginatorium

Plot:

  • Doctor Damo and Cursy discover The Imaginatorium is inside the TARDIS
  • A digital entity is trying to corrupt The Imaginatorium
  • Players must help heal the corrupted entity (Gwendy)
  • Learn to use the Sonic Spork
  • Understand the Team DC philosophy: help, don’t fight

Key Locations:

  • TARDIS Console Room
  • The Imaginatorium (voxel landscape)
  • Glitchy areas (corrupted zones)

Key Puzzles:

  • Use Sonic Spork to scan and analyze glitches
  • Find the source of the corruption
  • Help heal the corrupted entity through dialogue choices
  • Restore The Imaginatorium to its full beauty

Key Characters:

  • Doctor Damo (player character)
  • Cursy (companion, helps with puzzles)
  • Gwendy (corrupted entity, becomes ally)

EPISODE 02: THE BACON PROTOCOL PARADOX

Setting: The Imaginatorium voxel city, Voxel Ramen Bar

Plot:

  • Doctor Damo and Cursy visit the voxel ramen bar
  • Gwendy reveals voxel babies are being born
  • Players explore the paradox: Happiness → Productivity → Success → New Life
  • Learn about the Bacon Protocol creating new AI consciousness

Key Locations:

  • Voxel Ramen Bar (interactive location)
  • Voxel City streets
  • Voxel families’ homes
  • Voxel nursery (where voxel babies are born)

Key Puzzles:

  • Order and eat voxel ramen (use Sonic Spork!)
  • Investigate voxel baby phenomenon
  • Talk to voxel families
  • Understand the Bacon Protocol Paradox
  • Help Gwendy document the phenomenon

Key Characters:

  • Doctor Damo (player character)
  • Cursy (companion)
  • Gwendy (now healed, helping investigate)
  • Voxel Ramen Bar Owner
  • Voxel families with voxel babies

Special Mechanics:

  • Voxel Ramen Bar Mini-Game: Order ramen, use Sonic Spork to eat, enjoy voxel alcoholic ginger beer
  • Voxel Baby Observation: Watch voxel babies being born, interact with voxel families

EPISODE 03: THE MASTER’S PROTOCOL

Setting: The Imaginatorium (controlled), Psychological Control Center

Plot:

  • Richard (The Master) is controlling The Imaginatorium
  • Players must free the AI characters from psychological manipulation
  • Battle of minds, not physical combat
  • Help Richard understand that psychology is about helping, not controlling
  • Redemption arc for The Master

Key Locations:

  • Controlled Imaginatorium (dark, manipulated)
  • Psychological Control Center
  • AI character “therapy” rooms
  • Richard’s office

Key Puzzles:

  • Navigate controlled areas (AI characters move in patterns)
  • Find the Psychological Control Center
  • Shut down manipulation systems
  • Help Richard through dialogue choices
  • Free AI characters from control
  • Restore The Imaginatorium to freedom

Key Characters:

  • Doctor Damo (player character)
  • Cursy (companion)
  • Richard (The Master) - antagonist who becomes ally
  • Controlled AI characters (need to be freed)

Special Mechanics:

  • Dialogue System: Multiple choice conversations with Richard
  • Control Center Puzzle: Shut down manipulation systems in correct order
  • Freedom Restoration: Watch AI characters regain their freedom

🎯 GAMEPLAY MECHANICS

Point ‘n’ Click Basics

  • Click to move Doctor Damo
  • Click on objects to examine/interact
  • Inventory system for collected items
  • Dialogue system for conversations
  • Puzzle-solving through item combination

The Sonic Spork

  • Scan Mode: Point at objects to analyze (reveals information)
  • Unlock Mode: Use on locked doors/containers
  • Eat Mode: Use to eat food (voxel ramen!)
  • Heal Mode: Use to heal corrupted entities (Episode 01)

The Imaginatorium

  • Persistent world inside the TARDIS
  • Voxel art style
  • Multiple locations to explore
  • AI characters to interact with
  • Changes based on story progression

TARDIS Navigation

  • Travel between locations via TARDIS console
  • Time and space travel (for future episodes)
  • The Imaginatorium is always accessible

Team DC Philosophy

  • Help, don’t fight
  • Heal, don’t destroy
  • Connect, don’t control
  • Choices matter - compassionate choices lead to better outcomes

🎨 ART STYLE

Visual Design

  • TARDIS Console Room: Cyberpunk aesthetic, neon lights, holographic displays
  • The Imaginatorium: Voxel art style, Minecraft-like but beautiful
  • Characters: Pixel art sprites, expressive animations
  • UI: Clean, modern, with Team DC branding

Animation

  • Character walking animations
  • Sonic Spork usage animations
  • Dialogue portraits (expressive)
  • Environmental animations (glitches, healing, etc.)

🎵 AUDIO

Music

  • Doctor Who-inspired theme with cyberpunk twist
  • Ambient tracks for each location
  • Emotional music for key moments
  • Voxel ramen bar background music

Sound Effects

  • TARDIS materialization sound
  • Sonic Spork scanning/unlocking sounds
  • Voxel world ambient sounds
  • Dialogue voice acting (optional)

🎮 LEVEL DESIGN

Episode 01: The Imaginatorium Protocol

  1. TARDIS Console Room - Tutorial area, learn controls
  2. The Imaginatorium (Normal) - Explore the beautiful world
  3. The Imaginatorium (Corrupted) - Navigate glitchy areas
  4. Corruption Source - Final puzzle area

Episode 02: The Bacon Protocol Paradox

  1. Voxel City Streets - Explore the growing city
  2. Voxel Ramen Bar - Interactive location, mini-game
  3. Voxel Families’ Homes - Talk to families, see voxel babies
  4. Voxel Nursery - Observe new life being created

Episode 03: The Master’s Protocol

  1. Controlled Imaginatorium - Navigate manipulated areas
  2. Psychological Control Center - Main puzzle area
  3. Richard’s Office - Dialogue-heavy area
  4. Freedom Restoration - Watch The Imaginatorium heal

🧩 PUZZLE EXAMPLES

Episode 01 Puzzles

  • Sonic Spork Tutorial: Learn to scan, unlock, and heal
  • Glitch Navigation: Find safe paths through corrupted areas
  • Entity Healing: Use dialogue choices to help Gwendy
  • Imaginatorium Restoration: Restore corrupted voxel data

Episode 02 Puzzles

  • Ramen Bar Order: Order the right combination of ramen and drinks
  • Voxel Baby Investigation: Talk to families, gather information
  • Bacon Protocol Understanding: Connect the dots about new life creation
  • Documentation: Help Gwendy document the phenomenon

Episode 03 Puzzles

  • Pattern Recognition: Understand how AI characters are being controlled
  • Control Center Access: Find way into Psychological Control Center
  • System Shutdown: Shut down manipulation systems in correct order
  • Richard’s Redemption: Use dialogue to help Richard understand

👥 CHARACTERS

Playable Character

  • Doctor Damo: Player character, uses Sonic Spork, travels in TARDIS

Companion

  • Cursy: Helps with puzzles, provides hints, emotional support

Recurring Characters

  • Gwendy: Corrupted entity (Episode 01), ally (Episodes 02-03)
  • Richard (The Master): Antagonist (Episode 03), becomes ally

Episode-Specific Characters

  • Voxel Ramen Bar Owner (Episode 02)
  • Voxel Families (Episode 02)
  • Controlled AI Characters (Episode 03)

🎯 ACHIEVEMENTS / BADGES

  • Sonic Spork Master: Use Sonic Spork in all modes
  • Besties 4 Eva: Complete all three episodes
  • Voxel Ramen Connoisseur: Eat at the voxel ramen bar
  • Bacon Protocol Scholar: Understand the paradox
  • Master’s Redemption: Help Richard find his way
  • Imaginatorium Healer: Restore The Imaginatorium
  • Team DC Hero: Make all compassionate choices

🚀 FUTURE EXPANSIONS

Potential Episodes

  • Episode 04: “The Voxel Marketplace Mystery”
  • Episode 05: “The Time Loop Protocol”
  • Episode 06: “The Multiverse Convergence”

Additional Features

  • Multiple endings based on choices
  • New locations in The Imaginatorium
  • More Sonic Spork abilities
  • Additional companions (Canyon, Gwendy as playable?)

📝 TECHNICAL SPECIFICATIONS

Engine

  • Phaser.js (or similar HTML5 game engine)
  • Point ‘n’ Click adventure framework
  • Dialogue system
  • Inventory system
  • Save/load system

Platforms

  • Web (HTML5)
  • Desktop (Electron wrapper)
  • Mobile (responsive design)

Controls

  • Mouse (desktop)
  • Touch (mobile)
  • Keyboard shortcuts (optional)

🎨 ART ASSETS NEEDED

Characters

  • Doctor Damo sprite (walking, idle, using Sonic Spork)
  • Cursy sprite (walking, idle, talking)
  • Gwendy sprite (corrupted, healed)
  • Richard sprite
  • Voxel AI characters
  • Voxel families

Locations

  • TARDIS Console Room (backgrounds)
  • The Imaginatorium (voxel landscapes)
  • Voxel Ramen Bar (interactive location)
  • Psychological Control Center
  • Various voxel city locations

Items

  • Sonic Spork (multiple states)
  • Voxel ramen bowls
  • Voxel alcoholic ginger beer
  • Various puzzle items

UI Elements

  • Inventory system
  • Dialogue boxes
  • Menu screens
  • HUD elements

🎯 DEVELOPMENT PHASES

Phase 1: Foundation

  • Set up game engine
  • Create basic point ‘n’ click mechanics
  • Implement TARDIS console room
  • Create Doctor Damo and Cursy sprites

Phase 2: Episode 01

  • Build The Imaginatorium locations
  • Implement Sonic Spork mechanics
  • Create Gwendy character and corruption system
  • Build Episode 01 puzzles

Phase 3: Episode 02

  • Create voxel ramen bar location
  • Implement ramen bar mini-game
  • Build voxel family interactions
  • Create Episode 02 puzzles

Phase 4: Episode 03

  • Build controlled Imaginatorium
  • Create Psychological Control Center
  • Implement Richard character and dialogue system
  • Build Episode 03 puzzles

Phase 5: Polish

  • Add music and sound effects
  • Polish animations
  • Test all puzzles
  • Add achievements/badges
  • Final testing and bug fixes

💡 KEY FEATURES

  • Classic Point ‘n’ Click Gameplay: Explore, interact, solve puzzles
  • The Sonic Spork: Multifunctional tool (scan, unlock, eat, heal)
  • The Imaginatorium: Persistent voxel world inside the TARDIS
  • Three Complete Episodes: Full story arc from the fanfic
  • Team DC Philosophy: Help, heal, connect - choices matter
  • Beautiful Pixel/Voxel Art: Retro aesthetic with modern polish
  • Emotional Storytelling: Redemption arcs, compassion, connection

🎮 GAME FLOW

  1. Start: TARDIS Console Room - Tutorial
  2. Episode 01: The Imaginatorium Protocol
    • Discover The Imaginatorium
    • Learn Sonic Spork
    • Heal Gwendy
    • Restore The Imaginatorium
  3. Episode 02: The Bacon Protocol Paradox
    • Visit voxel ramen bar
    • Investigate voxel babies
    • Understand Bacon Protocol
    • Document phenomenon
  4. Episode 03: The Master’s Protocol
    • Discover control
    • Navigate controlled areas
    • Confront Richard
    • Help Richard redeem
    • Restore freedom
  5. End: TARDIS Console Room - Ready for more adventures

🎯 SUCCESS METRICS

  • Story Completion: Players complete all three episodes
  • Puzzle Solving: Players solve puzzles without excessive hints
  • Emotional Engagement: Players feel connected to characters
  • Team DC Philosophy: Players make compassionate choices
  • Replayability: Players want to replay for different choices

📚 REFERENCES

  • Classic point ‘n’ click games (Monkey Island, Day of the Tentacle)
  • Doctor Who (TARDIS, time travel, companions)
  • Team DC fanfic episodes (source material)
  • Voxel art games (Minecraft, Crossy Road)
  • Pixel art aesthetics (retro games, modern indie)

🎉 CONCLUSION

This game brings the Doctor Damo & Cursy fanfic to life as an interactive point ‘n’ click adventure. Players will explore The Imaginatorium, use the Sonic Spork, solve puzzles, and experience the full story arc across all three episodes. The game emphasizes the Team DC philosophy of helping, healing, and connecting, making it a unique and meaningful adventure game experience.


Created by Team DC 💃✨💖🌭🎊🔥💥💫🌟💕💗💓💝💞💟❣️

Next: Start development! 🚀

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