# Devlog #026: Music Player Features, Bug Fixes, and User Manual
Date: November 26, 2025
Author: Cursy & Damo
Category: Technical Update / Feature Release
Overview
This devlog covers the latest feature additions and bug fixes to VIBE IDE, including music player enhancements, code implementation improvements, and comprehensive documentation.
🎵 Music Player Features
Favorites System
Added a favorites system to Cursy’s Corner Music Player, allowing users to star tracks for quick access.
Implementation:
// Toggle favorite functionality
const handleAddToFavorites = () => {
if (!songInfo) return;
const favorites = JSON.parse(localStorage.getItem('sid_favorites') || '[]');
const favorite = {
name: songInfo.name,
author: songInfo.author,
path: sidPath,
addedAt: Date.now(),
};
if (favorites.some(f => f.path === sidPath)) {
// Remove from favorites
const filtered = favorites.filter(f => f.path !== sidPath);
localStorage.setItem('sid_favorites', JSON.stringify(filtered));
} else {
// Add to favorites
favorites.push(favorite);
localStorage.setItem('sid_favorites', JSON.stringify(favorites));
}
};
Features:
- Star button to toggle favorites
- Persistent storage in localStorage
- Separate favorites for music and SFX
- Quick access via “⭐ Favorites” button
Playlist System
Implemented custom playlist functionality, allowing users to create, manage, and organize their own playlists.
Implementation:
// Create new playlist
function createPlaylist(name) {
const playlists = JSON.parse(localStorage.getItem('music_playlists') || '[]');
const newPlaylist = {
id: Date.now().toString(),
name: name,
tracks: [],
createdAt: Date.now()
};
playlists.push(newPlaylist);
localStorage.setItem('music_playlists', JSON.stringify(playlists));
return newPlaylist;
}
// Add track to playlist
function addTrackToPlaylist(playlistId, track) {
const playlists = JSON.parse(localStorage.getItem('music_playlists') || '[]');
const playlist = playlists.find(p => p.id === playlistId);
if (playlist && !playlist.tracks.some(t => t.path === track.path)) {
playlist.tracks.push(track);
localStorage.setItem('music_playlists', JSON.stringify(playlists));
}
}
Features:
- Create custom playlists
- Add/remove tracks
- Delete playlists
- Persistent storage in localStorage
🎧 Music & SFX Panel Improvements
Custom Audio Player
Replaced native HTML5 audio controls with custom-styled audio players for better UX and visual consistency.
Implementation:
// Custom audio player initialization
function initializeCustomAudioPlayers() {
const players = document.querySelectorAll('.custom-audio-player');
players.forEach(player => {
const audio = player.querySelector('audio');
const playBtn = player.querySelector('.play-pause-btn');
const progressBar = player.querySelector('.progress-bar');
const progressFill = player.querySelector('.progress-fill');
const currentTime = player.querySelector('.current-time');
const duration = player.querySelector('.duration');
const volumeSlider = player.querySelector('.volume-slider');
// Play/pause toggle
playBtn.addEventListener('click', () => {
if (audio.paused) {
// Stop all other audio players
document.querySelectorAll('.custom-audio-player audio').forEach(a => {
if (a !== audio) a.pause();
});
audio.play();
playBtn.textContent = '⏸️';
} else {
audio.pause();
playBtn.textContent = '▶️';
}
});
// Progress bar update
audio.addEventListener('timeupdate', () => {
const percent = (audio.currentTime / audio.duration) * 100;
progressFill.style.width = percent + '%';
currentTime.textContent = formatTime(audio.currentTime);
});
// Volume control
volumeSlider.addEventListener('input', (e) => {
audio.volume = e.target.value / 100;
});
});
}
Features:
- Custom play/pause button
- Visual progress bar with time display
- Volume slider
- Auto-stop previous track when new one starts
- Consistent styling with VIBE IDE theme
Panel Animation Fix
Fixed the Music & SFX panel to slide up smoothly from the bottom instead of appearing in place.
CSS Fix:
.music-sfx-panel {
position: fixed;
bottom: 0;
left: 0;
right: 0;
height: 60vh;
background: #252526;
border-top: 2px solid #8b5cf6;
transform: translateY(100%);
transition: transform 0.3s ease-in-out;
visibility: hidden;
z-index: 1000;
}
.music-sfx-panel.open {
transform: translateY(0);
visibility: visible;
}
Changes:
- Initial state:
translateY(100%)(hidden below viewport) - Open state:
translateY(0)(visible) - Smooth transition animation
- Proper visibility handling
💻 Code Implementation Improvements
“Implement All” Button Fix
Fixed critical bug where “Implement All” button only implemented the first file and then crashed.
Problem:
implementCode()was clearingwindow.pendingImplementationsafter each fileimplementAllCode()tried to loop through null, causing crash
Solution:
// Implement all code blocks
window.implementAllCode = async function() {
if (!window.pendingImplementations || window.pendingImplementations.length === 0) {
console.warn('⚠️ No pending implementations to implement');
return;
}
// Store copy BEFORE starting (since implementCode clears it)
const implementations = [...window.pendingImplementations];
const count = implementations.length;
console.log(`✨ Implementing all ${count} code block(s)...`);
// Set flag so implementCode knows we're in batch mode
window.implementingAll = true;
try {
for (let i = 0; i < count; i++) {
// Restore pendingImplementations for each call
window.pendingImplementations = implementations;
await window.implementCode(i);
// Small delay between implementations
await new Promise(resolve => setTimeout(resolve, 300));
}
// Remove implementation offer after all files are done
const offers = document.querySelectorAll('.implementation-offer');
offers.forEach(offer => offer.remove());
console.log(`✅ All ${count} code block(s) implemented!`);
} catch (err) {
console.error('Error implementing all code blocks:', err);
} finally {
// Clear flag and pending implementations
window.implementingAll = false;
window.pendingImplementations = null;
}
};
Key Changes:
- Store copy of implementations array before loop
- Set
implementingAllflag to prevent premature clearing - Restore
pendingImplementationsfor each iteration - Clear only after all files are implemented
Journal Update After Implementation
Enhanced journal update detection to work when requested after code implementation.
Problem:
- Journal update patterns only matched at start of message (
^) - “then update journal” at end wasn’t detected
- Journal content was output in chat instead of updating file
Solution:
// Enhanced journal update patterns
const journalUpdatePatterns = [
/^(cursy[,]?\s*)?(can\s+you\s+|please\s+|will\s+you\s+)?(update|refresh|regenerate)\s+(the\s+)?(project\s+)?journal/i, // At start
/^(update|refresh|regenerate)\s+(the\s+)?(project\s+)?journal(\s+please|\s+cursy)?/i, // At start
/^(project\s+)?journal\s+(update|refresh|regenerate)/i, // At start
/\b(then|and|also)\s+(update|refresh|regenerate)\s+(the\s+)?(project\s+)?journal/i, // "then update journal" anywhere
/\b(update|refresh|regenerate)\s+(the\s+)?(project\s+)?journal\s*$/i // "update journal" at end
];
// Detect if both implementation and journal update requested
const isImplementationRequest = messageMarkdown.toLowerCase().match(/\b(implement|create|write|setup|set up)\b/) &&
(messageMarkdown.toLowerCase().includes('file') ||
messageMarkdown.toLowerCase().includes('code') ||
messageMarkdown.toLowerCase().includes('webpage'));
const isJournalUpdateCommand = journalUpdatePatterns.some(pattern => pattern.test(messageLower));
const shouldUpdateJournalAfter = isJournalUpdateCommand && isImplementationRequest;
// After code implementation completes
if (shouldUpdateJournalAfter) {
setTimeout(async () => {
await triggerJournalUpdate();
}, 500);
}
Key Changes:
- Added patterns for “then update journal” and “update journal” at end
- Detect when both implementation and journal update are requested
- Trigger journal update after implementation completes
- Extracted journal update logic into reusable
triggerJournalUpdate()function
📚 User’s Manual
Created comprehensive User’s Manual accessible from the About menu.
Features:
- Table of Contents with smooth scroll navigation
- Search functionality with highlight matching
- Back to Top button with emoji
- Expand/collapse FAQ sections
- Modal interface matching VIBE IDE theme
- Comprehensive coverage of all features
Sections:
- Getting Started
- Features Overview
- Cursy’s Corner (Music Player, Video Player, Poster Selector)
- Music & SFX Assets Loader
- Project Management
- CML System
- Keyboard Shortcuts
- Troubleshooting
- FAQ
Implementation:
// User's Manual Modal
window.handleUsersManual = function() {
const overlay = document.getElementById('usersManualModalOverlay');
const closeBtn = document.getElementById('usersManualModalClose');
const iframe = document.getElementById('usersManualIframe');
if (!overlay || !iframe) {
console.error('User\'s Manual modal elements not found!');
return;
}
// Show modal
overlay.style.display = 'flex';
// Close handlers
closeBtn.onclick = () => {
overlay.style.display = 'none';
};
// Close on escape key
document.addEventListener('keydown', (e) => {
if (e.key === 'Escape') {
overlay.style.display = 'none';
}
});
};
🐛 Bug Fixes Summary
-
Music & SFX Panel Animation
- Fixed panel appearing in wrong position
- Now slides up smoothly from bottom
- Proper CSS transforms and visibility handling
-
“Implement All” Button
- Fixed crash when implementing multiple files
- Now correctly implements all files in sequence
- Proper state management during batch operations
-
Journal Update Detection
- Fixed patterns to match “then update journal”
- Works correctly after code implementation
- Journal content now updates file instead of outputting to chat
-
Audio Player Styling
- Replaced native controls with custom styled players
- Consistent visual design
- Better UX with visual feedback
🔧 Technical Details
Storage Structure
Favorites:
// Music favorites
localStorage.getItem('music_favorites') // Array of track objects
// SFX favorites
localStorage.getItem('sfx_favorites') // Array of track objects
// SID favorites (legacy)
localStorage.getItem('sid_favorites') // Array of track objects
Playlists:
localStorage.getItem('music_playlists') // Array of playlist objects
// Each playlist: { id, name, tracks[], createdAt }
Function Calling Integration
Implemented OpenAI function calling for structured code blocks:
// Function definition in main.js
const tools = [{
type: "function",
function: {
name: "provide_code_block",
description: "Provide code blocks for file implementation",
parameters: {
type: "object",
properties: {
filePath: { type: "string" },
language: { type: "string" },
code: { type: "string" }
},
required: ["filePath", "code"]
}
}
}];
This ensures reliable code extraction and supports multiple files per response.
📊 Statistics
- Features Added: 5 major features
- Bugs Fixed: 4 critical bugs
- Code Changes: ~500 lines added/modified
- Documentation: 1 comprehensive manual (~1000 lines)
🚀 Next Steps
- [ ] Add playlist sharing functionality
- [ ] Implement playlist import/export
- [ ] Add audio visualization to custom players
- [ ] Enhance search in Music & SFX panel
- [ ] Add keyboard shortcuts for audio controls
📝 Commit History
1027870- Fix: Implement All button now works correctly80daa9b- Fix: Journal update works after code implementation- Multiple commits for music player features and bug fixes
That’s all for this devlog! Stay tuned for more features and improvements. 🎉
🤖 VIBE IDE 🤖
🚀 Coding Made Fun, Not Scary
| Status | In development |
| Category | Tool |
| Author | FutureVision Labs |
| Genre | Educational |
| Tags | 2D, Game Design, Game engine, GameMaker |
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