
✨ The Sprite Alchemist - Retro ✨
A downloadable tool
✨ The Sprite Alchemist - Retro ✨
Coming Soon - 2025
Transform 3D Models into Retro Sprite Formats
Export your 3D models to native sprite formats for classic platforms: C64, NES, SNES, Game Boy, ZX Spectrum, Amiga, Atari, and more. Stacked sprite support, automatic color quantization, and platform-specific exports—bringing modern 3D workflows to retro game development.
🎮 Features
- Retro Platform Export: Native sprite formats for C64, NES, SNES, Game Boy, ZX Spectrum, Amiga, Atari, and more
- Stacked Sprite Support: Create larger characters with 2x1, 2x2, 3x2 sprite arrangements—revolutionary for retro game development
- Automatic Color Quantization: Intelligent downsampling to platform-specific palettes (4 colors, 16 colors, etc.) with dithering
- Platform-Specific Formats: Bitwise encoding, sprite data, palette conversion—all handled automatically
- Same Proven Workflow: Built on The Sprite Alchemist codebase—3D model import, turntable preview, directional capture
- C64 Support: Multicolor (12x21 hardware / 24x21 display) and hi-res (24x21) modes with proper bitwise encoding
🚀 Development Roadmap
Phase 1 - C64 Export MVP: Platform selector, color quantization, C64 format export (12x21/24x21 multicolor or 24x21 hi-res) - Target: November 2025
Phase 2 - Stacked Sprites: 2x1, 2x2, 3x2 sprite arrangements for all platforms - Target: November 2025
Phase 3 - Core Platforms: NES, SNES, Game Boy exports with platform-specific formats - Target: November/December 2025
Phase 4 - Extended Platforms: ZX Spectrum, Amiga, Atari, Amstrad CPC exports - Target: December 2025
Phase 5 - Polish & Launch: Testing, documentation, Itch.io release - Target: December 2025
💡 Why Retro?
Retro game development is experiencing a renaissance, but creating sprites for classic platforms can be tedious and time-consuming. The Sprite Alchemist - Retro automates the entire process—from 3D model to platform-specific sprite format. No more manual pixel work, no more format conversion headaches. Just import, configure, and export.
Our stacked sprite support is particularly revolutionary—imagine C64 games with 2x2 or 3x2 sprites being used commonly. This tool could change how developers approach retro game creation!
🎯 Perfect For
Retro Game Development • C64 Homebrew • NES/SNES Projects • Game Boy Development • ZX Spectrum Games • Amiga Development • Indie Retro Games • Pixel Art Workflows
🙏 Credits
Created by the FutureVision Labs Team. Built with Electron, React, and Three.js. Based on the proven codebase of The Sprite Alchemist.
🚧 Early Access Coming Soon
This is a work in progress. Follow this page and check the devlog for regular updates as we build The Sprite Alchemist - Retro. Your feedback and suggestions are welcome!
The Sprite Alchemist - Retro | Coming 2025 | Modern 3D Workflows Meet Retro Game Development
| Published | 1 day ago |
| Status | In development |
| Category | Tool |
| Author | FutureVision Labs |
| Tags | 2D, 2d-to-3d, 3D, Game Design, game-development, Pixel Art, Sprites |

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