
🎮Shoot 'Em Up Construction Kit '25🎮
A downloadable tool
🎮Shoot 'Em Up Construction Kit '25🎮
Coming Soon - 2026
The Ultimate C64 Game Development Kit
Built on the excellent foundation of SEUCK Redux by Martin Piper, SEUCK 25 brings modern development workflows, visual editing, and powerful sprite integration to classic Commodore 64 game creation. Design levels visually, configure enemies and weapons, and export ready-to-run C64 games—all without writing a single line of assembly code.
✨ Features
- Visual Game Editor: Drag-and-drop level design, enemy placement, weapon configuration, and sprite management
- SEUCK Redux Foundation: Built on the proven, enhanced SEUCK Redux engine by Martin Piper
- Sprite Integration: Direct import from The Sprite Alchemist and The Sprite Alchemist - Retro for seamless workflow
- All-in-One Toolkit: Sprite editor, level editor, enemy designer, weapon configurator, and game exporter—everything in one place
- Modern Workflow: Electron-based desktop app with real-time preview, undo/redo, and project management
- C64 Native Output: Generates authentic C64 executables ready to run on real hardware or emulators
🚀 Development Roadmap
Phase 1 - Visual Editor Core: Electron + React + Phaser.js scaffold, basic canvas, sprite rendering - Target: November/December 2025
Phase 2 - Sprite System: Sprite import from TSA/TSA Retro, sprite editor, palette management - Target: December 2025
Phase 3 - Level Editor: Tile-based level design, drag-and-drop, visual preview - Target: December 2025/January 2026
Phase 4 - Game Logic: Enemy configuration, weapon systems, player controls, collision detection - Target: January 2026
Phase 5 - SEUCK Integration: SEUCK Redux engine integration, game data export, C64 executable generation - Target: January/February 2026
Phase 6 - Polish & Launch: Testing, documentation, tutorials, Itch.io release - Target: February 2026
💡 Why SEUCK 25?
Creating games for the Commodore 64 has always required deep knowledge of assembly language and hardware quirks. SEUCK 25 changes that. With a modern visual editor, direct sprite import from The Sprite Alchemist, and seamless integration with SEUCK Redux, you can focus on game design instead of low-level coding.
Whether you're a seasoned C64 developer looking to speed up your workflow, or a modern game developer wanting to explore retro game creation, SEUCK 25 makes C64 game development accessible and fun.
🎯 Perfect For
C64 Homebrew Developers • Retro Game Enthusiasts • SEUCK Redux Users • Indie Game Developers • Pixel Art Game Creators • Commodore 64 Fans
🙏 Credits
Created by the FutureVision Labs Team. Built with Electron, React, and Phaser.js. Based on SEUCK Redux by Martin Piper.
🚧 Early Access Coming Soon
This is a work in progress. Follow this page and check the devlog for regular updates as we build SEUCK 25. Your feedback and suggestions are welcome!
SEUCK 25 | Coming 2026 | Modern Game Development Meets Classic C64
| Published | 4 hours ago |
| Status | In development |
| Category | Tool |
| Author | FutureVision Labs |
| Tags | 2D, Commodore 64, Game Design, Game engine, GameMaker, Shoot 'Em Up |

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